Apr 13, 2012

The Hecarim Update


Greetings, summoners! A lot of hard work and dedication goes into making League of Legends the best game it can be, whether it’s a killer new champion, an adorably fuzzy costume for your main, or support for red-green colorblind summoners. In the Hecarim update, we’re adding a number of enhancements to the game. Check out the changes to combat text, mastery pages, bots, and more: all coming in the Hecarim update!
Improved Floating Combat Text
The Hecarim update delivers animated, color-coded, more legible text for damage, healing, crowd control effects, and gold income. Physical damage will appear as red, magic damage will be purple, true damage will be white, and healing will have green text. Of course, we’ve also included a color palette for red-green colorblind summoners, so if you use our recently-added Colorblind Mode, you’ll have a different set of distinct colors. Additionally, these values will all pop out in different directions, so you can tell just how much damage you’re dealing from each of these distinct sources.
If you don’t find the text to your liking, we’ve also included an option in the “Interface” menu to return it to the version you currently see in the live game.


Mastery Pages Stored Server-Side
Are you a summoner on the go? Do you play at a local LAN center, team up at a friend’s house, or just migrate to a different computer between sessions? Look alive, because in the Hecarim update, we’ll be storing your mastery pages online… no matter where you go to access the game!



Unfortunately, we didn’t properly communicate our plan of action regarding the changes to mastery pages in the upcoming patch. To clarify, while we are still moving your mastery pages onto the servers, they won’t be saved in the transition.  

When we did our analysis, we found that a lot of you actually play from more than one location. Rather than confuse everyone with a series of repeated upload prompts, we opted to simply reset masteries in the Hecarim Patch. Once you’ve re-input your masteries following the reset, however, they’ll be saved to your account allowing you to access them from any computer. Sorry for the confusion!


UI Updates
We added three more updates to the UI: The bottom left panel that displays your attack damage, ability power, attack speed, movement speed, armor, and magic resist is receiving a new, more legible font.
In addition, a new feature displays your champion’s experience above his head, giving you a quick and easy way to monitor your progression and experience gains throughout the game.
Finally, whenever your health, mana, or energy are not full, your health and mana/energy regeneration rates will be displayed inside your respective health, mana, and energy bars at the bottom of the screen. What’s more, this regeneration rate will include effects such as Health Potions and Dr. Mundo’s ultimate, Sadism.




Bot Updates
If you love playing with or against computer-controlled champions, we’ve got some good news for you! First, Sion Bot has been added to the AI roster, so if you want to punish some undead Noxians, you’re in luck. Second, all the bots have learned some new tricks: Once they’ve completed their full item builds, they’ll continue to power up through elixirs. Finally, hosts of custom games can now add bots to Dominion games, in addition to the already-present Co-op vs. AI option.
Of course, this update will feature a new champion, skins, and balance improvements as normal, but we wanted to give you a heads-up on some of the exciting new features coming to League of Legends!

Apr 1, 2012

League of Legends 3D




Summoners!
Get ready to experience League of Legends like you’ve never seen it before: in breathtaking 3D! 3D is changing the way we game, and soon you’ll be able to experience all the action and excitement of an action-packed battle on the Field of Justice through the magic of this stunning new technology.
Imagine being able to gauge distance by viewing your opponent’s depth down the field. Imagine being able to spot lurking enemy champions by the amount of brush they displace. With League of Legends 3D Mode, this whole new dimension of strategic depth is yours to explore. Let your monitor become your window into Valoran!

Mar 19, 2012

Lulu the Sorceress - League of Legends Patch Notes v1.0.0.136


New Skins in the Store
  • Bittersweet Lulu
  • Wicked Lulu
League of Legends v1.0.0.136
Lulu, the Fae Sorceress
  • Pix, Faerie Companion (Passive) - Pix fires magical bolts of energy whenever his owner attacks another enemy unit. These bolts are homing, but can be intercepted by other units.
  • Glitterlance - Pix and Lulu each fire a bolt of magical energy that heavily slows all enemies it hits. An enemy can only be damaged by one bolt.
  • Whimsy - If cast on an ally, grants them movement speed and ability power for a short time. If cast on an enemy, turns them into an adorable critter that can't attack or cast spells.
  • Help, Pix! - If cast on an ally, commands Pix to jump to an ally and shield them. He then follows them and aids their attacks. If cast on an enemy, commands Pix to jump to an enemy and damage them. He then follows them and grants you vision of that enemy.
  • Wild Growth (Ultimate) - Lulu enlarges an ally, knocking enemies away from them and granting them a large amount of bonus health. For the next few seconds, that ally gains an aura that slows nearby enemies.
Blitzcrank
  • Rocket Grab
    • Damage increased to 80/135/190/245/300 (+1.0 ability power) from 60/120/180/240/300 (+0.8 ability power)
    • Mana cost reduced to 110 from 140
Fiora
  • Fixed a bug where Fiora could consume the second cast of Lunge on the original target while still moving toward the original target.
Garen
  • Fixed a bug where Demacian Justice would not finish casting if Garen lost vision of the target during the cast
Irelia
  • Hiten Style
    • Passive health restore reduced to 5/7/9/11/13 from 10/14/18/22/26
    • While active, health restore doubles to 10/14/18/22/26
  • Transcendent Blades cooldown increased to 70/60/50 seconds from 60/50/40
Janna
  • Eye of the Storm Attack Damage bonus is now lost if the shield breaks
Jax
  • Health per level increased to 98 from 88
  • Counterstrike area of effect radius increased to 375 from 350
  • Grandmaster's Might (New Active): Jax gains 25/35/45 (+30% of his bonus attack damage) armor and 25/35/45 (+20% of his ability power) magic resist for 8 seconds. 100 mana, 80 second cooldown.
Olaf
  • Updated Ragnarok's buff tooltip to reflect it now grants Armor and Magic Resist instead of flat damage reduction
Orianna
  • Now has improved targeting displays for her spells
Rammus
  • Right clicking on an enemy while using Powerball will now move you close enough to hit the target
  • Base armor reduced to 20.8 from 24.8
  • Base attack damage reduced to 53.5 from 58.8
Riven
  • Fixed a bug where Riven could get locked out of moving during her third cast of Broken Wings
Rumble
  • Updated Rumble's recommended items
Shaco
  • Fixed a bug that caused Deceive to sometimes deal more damage than intended
  • Two-Shiv Poison damage adjusted to 50/90/130/170/210 (+1.0 bonus attack damage) from 40/80/120/160/200 (+0.5 total attack damage)
Shen
  • Vorpal Blade
    • Damage reduced to 60/100/140/180/220 from 60/105/150/195/240
    • Cooldown increased to 6/5.5/5/4.5/4 from 5/4.5/4/3.5/3
    • Fixed a bug where last hitting with Vorpal Blade healed for less than intended
Shyvana
  • Updated Fury of the Dragonborn tooltip to more accurately reflect actual values in game
  • Fixed a bug that caused Burnout to last longer than intended
  • Dragon's Descent passive Armor and Magic Resist bonus reduced to 10/15/20 from 15/20/25
Sona
  • Power Chord damage increased to 18-188 from 10-180
Soraka
  • Re-timed Starcall's animation to sync better with Soraka's actions
Veigar
  • Fixed a bug where Event Horizon stopped stunning units if Veigar died
Viktor
  • Power Transfer
    • Augmented Power Transfer now grants Movement Speed when the missile is launched rather than when the cast animation begins
    • Fixed a bug where Viktor could gain the Movement Speed from Power Transfer without actually casting the spell
    • Fixed a bug where Augmented Power Transfer's Movement Speed lasted only 2 seconds instead of the intended 3
  • Fixed a bug where Graviton Field disappeared when Viktor died
  • Fixed a bug where Chaos Storm disappeared when Viktor died (though it will not respond to commands while Viktor is dead)
Items
  • Vampiric Scepter Life Steal reduced to 10% from 12%
  • Wriggle's Lantern Life Steal reduced to 12% from 15%
  • Bloodthirster
    • Life Steal reduced to 12% from 15%
    • Life Steal per stack reduced to 0.2% from 0.25%
    • Now only loses half stacks on death rather than all of them
  • Hexdrinker
    • Recipe changed to Long Sword + Null Magic Mantle from 2 Long Swords + Null Magic Mantle
    • Total gold cost reduced to 1400 from 1800
    • Attack damage reduced to 25 from 35
    • Shield strength reduced to 250 from 300
    • Shield duration reduced to 3 seconds from 4
  • New Item: Maw of Malmortius
    • Recipe: Hexdrinker + Pickaxe
    • Total gold cost: 3300 (combine cost: 925)
    • +55 Attack Damage
    • +36 Magic Resist
    • Unique Passive: +1 Attack Damage for every 2.5% health missing.
    • Unique Passive: If you would take magic damage which would leave you at less than 30% of your maximum health, you gain a shield which absorbs 400 magic damage for 5 seconds. 60 second cooldown.
Summoner Spells
  • Fixed a bug where Clairvoyance would disappear if the caster died
  • Heal
    • Base heal amount reduced to 120 from 140
    • Recently Healed debuff duration increased to 35 seconds from 25
General
  • Champions will now attempt to run home when they disconnect, instead of Recalling
  • Fixed a bug where the Dominion center buff could cause double kills against Kog'maw, Karthus, etc.
  • Crest of the Ancient Golem scaling Mana Regeneration reduced to 0.5% of maximum Mana/Energy from 1%
  • Cleaned up champion passive tooltips
  • A champion chasing a fleeing opponent will now attack more consistently than before
  • Fixed a bug where Ally disconnect messages were not displaying correctly
  • Fixed a bug where using control+F didn't display a Ping/FPS overlay
  • Fixed a bug where players could unintentionally disconnect and reconnect as a spectator
  • Made a few server side adjustments to prevent specific cases of lag
Co-op vs. AI
  • Improved cast logic on ultimates for Caitlyn and Lux bots
  • Fixed a bug where bots in Dominion would sometimes idle under enemy capture points